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Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Debug output of the prototype implementation. release, and should make lightmaps a viable option for 3.2. Scene by NHodgesVFX. finish line.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). tinyexr 1.0.0,
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports.
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. tinyexr 1.0.0,
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. mbedtls 2.16.9,
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. When we released Godot 3.2 This led us to have a quite feature-packed 3.2.2
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. mbedtls 2.16.9,
stable release to bring the numerous new features and even more important bug fixes to all Godot users. CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports.
CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. mbedtls 2.16.9,
We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Most FOSS tooling could not properly import FBX files or had horrible bugs. Right now, you need to bake your animation before exporting. stable release. we use the 3.2
CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. mbedtls 2.16.9,
CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. mbedtls 2.16.9,
CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. pcre2 10.36, tinyexr 1.0.0,
CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. pcre2 10.36, tinyexr 1.0.0,
Lots and lots of driver bugs in mobile and desktop. Even modern flagship devices still ship with crippling driver bugs. Use baked lightmaps instead. After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). New axis handling system.
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