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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. Bug reports. zstd 1.4.5).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. MeshInstance: Add option for software skinning ( GH-40313 ). Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, zstd 1.4.5).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. MeshInstance: Add option for software skinning ( GH-40313 ). Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, zstd 1.4.5).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. MeshInstance: Add option for software skinning ( GH-40313 ). Physics: Various bug fixes for 2D and 3D. Bug reports. mbedtls 2.16.9, tinyexr 1.0.0,

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

stable release to bring the numerous new features and even more important bug fixes to all Godot users. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. When we released Godot 3.2 This led us to have a quite feature-packed 3.2.2