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A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation. Expanding the Blocks property, you can see the content in the image below.
Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. I just toggled the “Baked Pivots” option in the shader to ON. Subdividing the mesh in Cinema4D’s sculpting mode and baking a displacement map works great.
Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. He also addressed some last-minute, temporary needs - like writing the content for our PlayNYC build's tutorial widgets. Take a look!
This is a clip of the Heider-Simmel animation. How should I space out my content to create the pacing I want? What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? Creative writing. Organization.
The first question around non-PVP content (single player campaign, Zombies) was resourcing: non-PVP content required the most development heads and was the least retentive in the long term, since players tended to not return after completing it.
Replayable: enough story content to play approximately three times with different stories each time “ There are a lot of options, like the below, so here are some links to get you started! It has a zippered half, an open half (“Dice Arena”), and zips closed and has strap/clip to hang by. Baking/Kitchen.
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