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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

“At the moment we’re working on lots of new content for all our games, but also slowly starting up on the next game. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Bake at 200 C (400 F) for about 22.5 Bake the cake for another 10 minutes and it should be done.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring levels of detail. This allows users to focus less on tedious tasks and more on creativity.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Expanding the Blocks property, you can see the content in the image below.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Documentations Updated the model resource documentation with additional content on model optimization, simplification, and compression: Cocos Creator 3.8 Cocos Creator 3.8

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream.