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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc? Brainstorming, writing, editing, and workshopping text! What goes into a localization kit, especially a glossary? Organization.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Programming.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

While building up the hair shader, however, Pete struggled to find a way to actually bake out the flow map information (meaning: the directional flow of the hair cards) onto an image pulled from the 3D suites our modeling team typically uses, like Maya and Blender. Let us know which clip made you laugh the most. Convenient, right?

Dev 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Content was added at a constant clip: new weapons, new rule-based modes and maps were dropped every month, and new modes came in every quarter with major content beats during Chinese New Year and in the summer (when engagement peaks). The team also experimented with a third person-only melee mode.

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