Remove Baking Remove Collision Remove Debug
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the list below.

Beta 81
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ) [regression fix].

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Physics: Hack a hot fix for Bullet’s collision margin regression ( GH-64875 ) [regression fix].

Baking 40
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, New CPU lightmapper.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Networking: Prevent HTTPRequest from polling invalid client ( GH-64472 ).

Bug 52
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ).

Beta 52