Remove Baking Remove Collision Remove Graphics
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs. Smarter code results in smoother gameplay.

AAA 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. Both indirect light and voxel reflections are provided by this technique.

Render 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. A collision glitch like that in a PC game that may be funny or silly is a lot more intense in VR.” Does it feel good when playing?

Dev 91
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

After finishing up her work on the sacred crystals, Shelly then tried her hand at creating a couple "Game Save" icons and graphics to be used throughout the Kristala game. For the graphics below, Shelly utilized the bright green of the nature-loving Nisargans.

Dev 52