Remove Baking Remove Collision Remove Pixel
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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions (new in beta 6). See godot-docs#4213 for the updated documentation.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Many fixes to one-way collisions. One-way collisions prior to Godot 3.3

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

Render 52
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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). New AspectRatioContainer Control node.

Render 52
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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). New AspectRatioContainer Control node.

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ).

Beta 52