Remove Baking Remove Concepts Remove Point and Click
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VFX Breakdown Process From Concept to Final Render

Filmustage

Here's what keeps them up at night: Getting those base shapes just right Carving up models like digital origami masters Making sure every surface points the perfect way Keeping those poly counts lean and mean Where the Magic Happens Remember that feeling when all the puzzle pieces finally clicked? That's compositing for you!

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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Highways & Byways is ready for blind play-testing, and I’ll be spending this weekend setting up a plan on how I’m going to coordinate testing from this point forward. Period, point blank. Need help on your board game?

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Click here. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game.” At some point along the way, while seeing so many green highway signs pass, I said to myself “this would make a great board game.” ” Need help on your board game?

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

When the Script button is clicked and the Script editor is undocked, the Script editor window is focused. This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them).

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

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