Remove Baking Remove Culling Remove Technology
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Various light culling fixes. So you can expect Godot 3.3.1 Supporting the project.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Anything behind the polygon will be culled from view.

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Godot 3's renderer design explained

Mircosoft Game Dev

In the future, this might be the same case with newer rendering technologies. Godot's high level abstraction of rastering allows us to focus on using the rendering techniques that best fit each technology. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. Both indirect light and voxel reflections are provided by this technique.

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