Remove Baking Remove Debug Remove Localization
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Therefore, you can tune the ray length of the effects you want to use, as well as increase the range of the Light Cluster , which is a structure listing the local lights and reflection probes active in each of its cells. Q: Does the scene have to be pre-baked in any way to use ray tracing and/or path tracing?

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Bug 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Core: Fix locale resource remapping with binary conversion on export ( GH-63629 ). iOS / macOS: Fix generation of duplicate locale property list files ( GH-65067 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Render 40