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Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.
Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. HTML5: Threads, GDNative, AudioWorklet.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). CSG: Various bug fixes.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
Given GLES2 isn't going to disappear any time soon due to low end mobile devices, we still need to support it for a few more years to come. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC.
Thanks to all pre-release testers who help us find and debug regressions! A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). stable soon™.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). back in 2020! From now on you'll find builds of the Android editor as _android_editor.apk in the download repository.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). And then a lot of old and new navigation issues have been fixed by smix8 and Pawel Lampe ( Scony ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). And then a lot of old and new navigation issues have been fixed by smix8 and Pawel Lampe ( Scony ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). The whole API is now a lot more flexible than it used to be.
Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet. These can only be dealt with manually while debugging. That will be added in the following weeks. Next steps. Introduction.
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