Remove Baking Remove Debug Remove Technology
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

NvRTX 4.27 (Download here ) NVIDIA has made it easy for game developers to add leading-edge technologies to their Unreal Engine (UE4) games by providing custom UE4 branches for NVIDIA technologies on GitHub. Details for each product are below. will shorten your development cycles and help make your games look even more stunning.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Q: Does the scene have to be pre-baked in any way to use ray tracing and/or path tracing? Pierre: The path tracer does not require any pre-baking, thanks to its more brute force (and slower) approach to lighting. Q: How much further can this technology go? Nonetheless, it is always fun to watch recursive reflections!

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. Version 1.1.30 NvRTX 4.26.1

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, Supporting the project.

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Godot 3's renderer design explained

Mircosoft Game Dev

In the future, this might be the same case with newer rendering technologies. Godot's high level abstraction of rastering allows us to focus on using the rendering techniques that best fit each technology. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them.

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