Remove Baking Remove Development Remove Tile
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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? It somehow even won a Grammy award, for Baby Yetu, by my college roommate Christopher Tin, which was definitely not even on the radar when we developed the game. New borders would come from tile specialists and urban improvement. somewhere in the comments.

Tile 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 76
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

They are the bane of any developer trying to construct a seamless experience. They are the bane of any developer trying to construct a seamless experience. Now, developers have a better solution. NVIDIA collaborated with Microsoft and IHV partners to develop GDeflate for DirectStorage 1.1, Load times. Load times.

Tile 52
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Little Racer – 3D Art

The Knights of Unity

Aspects mentioned before had a huge impact on the game’s design and development and I’d like to explain why below. That greatly shortened the development process and also has a positive impact on the game’s performance. Every part must be set accordingly to the tiles, that size is 30x30x10. Their shapes vary a lot.

Art 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. It was mostly developed by karroffel , and it's truly amazing. Bullet Physics backend.

Render 52