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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream. this path-traced reality is becoming more tangible.

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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Improved Inspector sub-resource editing. Godot 3.2.4

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Improved Inspector sub-resource editing. OpenXR plugin.

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rewritten and greatly improved FBX importer.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ).

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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Rewritten and greatly improved FBX importer.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ).

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