Remove Baking Remove Editing Remove Visual Scripting
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. Also, the new lightmapper brings support for denoising using Open Image Denoise , which results in better-looking lightmaps in the same bake time range. 3D editor improvements.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Just set up the probe bounds and do a fast pre-bake of static objects. Visual Scripting.

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Editor: Fix MeshInstance2D edit rect ( GH-54070 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). iOS: Add pen pressure support for Apple Pencil ( GH-47469 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Scene: Fix loading packed scene with editable children at runtime ( GH-49664 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ). Input: Exposed setters for sensor values ( GH-53742 ).

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