Remove Baking Remove Editing Remove Writing
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. As the builder of the kingdom, players have the god like power to write the story for their cookies as a part of designing and changing the layout of the the space.

Baking 52
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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

First edition AD&D came with a monk class, and it was really weak. Some of them were very half-baked. Making money writing helps the self-esteem. Mix this with cartoons and Gary Gygax's highly spicy opinions, and the first 100 issues of Dragon were a terrific read. Almost nobody ever played them. Barbarian, for example.)

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Fill in the blank in the class reference

Mircosoft Game Dev

Basically the workflow is to fork and clone Godot's source repository, edit the doc/base/classes.xml file and make a pull request for your changes. light baking, networking, plugins, pathfinding, etc.). We are also thinking about writing tutorials attached to each of them for you to learn how they work. How to help?

Demo 52
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A day in the life of a narrative designer

Game Global

You should concentrate on building up your writing portfolio and getting regular game writing work. They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. Creative writing. Technical writing.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Improved Inspector sub-resource editing.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. Hey everyone, Kylin here! as its component.

Code 52