Remove Baking Remove Engine Remove Prop
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Welcome back to another magically entrancing issue of the Kristala dev blog. Convenient, right?

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Today, advancements in tools like ZBrush, Unreal Engine, and Substance Painter have revolutionized the pipeline, making it more streamlined and efficient. Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Hard surface modelling (e.g.,

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A day in the life of a narrative designer

Game Global

Dialogue scripts, combat barks, scripts for cutscenes, UI text, website text, marketing copy, in-game audio, and text props… Some projects have full-time game writers in their team handling all of this, some outsource the cinematic cutscenes and write the rest in-house, and some have narrative designers doing all the writing.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Here's a look at a few screenshots from Unreal Engine that show the odd misalignments we referenced above.

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Deathloop deconstruction / design thoughts

Radiator Blog

but feels silly when half the problem is engine crashes, hard to disentangle whether this is also a player QoL design problem worth solving STEALTH / LEVEL DESIGN NOTES This is maybe Arkane Lyon's least stealthy game yet. They're small little bottles that blend-in with junk prop set dressing from a distance. And they usually do!

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Prop Hunt mode was developed by Raven for CoDO as a novelty mode inspired by the same mode in Ni-Zhan and Crossfire (inspired by Garry’s mod’s Prop Hunt experience) and then made its way (also courtesy of Raven) into MW Remaster in 2017. The team also experimented with a third person-only melee mode.

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