Remove Baking Remove Game Engine Remove Mobile
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. Lighting will not change (lights won't move).

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Lights are one of the most important part of any game. With lights you can create a different athmosphere and make your games look stunning. Unreal Engine has the most advanced lighting system out of all game engines. What ever happens in the game scene dynamic lights will reflect that change and act accordingly.

Engine 83
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). 2D batching for GLES3 (remember that we added it for GLES2 in 3.2.2), and improvements to GLES2's batching.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4:

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4 Rewritten and greatly improved FBX importer. or earlier no longer works in 3.2.4

Beta 52