Remove Baking Remove Lightmap Remove Open World
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do? How do you use it? How does it work?

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. A fast method for calculating lighting in big, open spaces where traditional methods would be too slow. Baked Lighting. Light Probes.

Art 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly.

Beta 52