Remove Baking Remove Lightmap Remove Technology
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Most scenes bake in seconds instead of minutes or hours.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine is used by more than 11 million creators, making it one of the most popular game engines in the world, and one that continuously pushes the boundaries of what’s possible with real-time technology. Learn more about DLSS , and experience it by downloading the NVIDIA RTX Technology Showcase.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

The following NVIDIA technologies will provide developers optimal real time ray tracing within their workflows: RTX Direct Illumination ( RTXDI) RTXDI offers realistic lighting and shadows of dynamic scenes involving millions of lights which, until now, would have been prohibitively expensive for real-time applications.

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The Convergence of all Entertainment

Game Dev Unchained

“ It feels great to not have to sit around waiting for hours to bake lightmaps. That is because, real-time technology are openly being used in all industries and the demand is only growing. Now we can get instant feedback and the art director can iterate faster than ever before.” Scott Knapp.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality. So you can expect Godot 3.3.1 in the coming weeks with a first batch of fixes.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

It’s the same as with any new technological development. They won the Technology and Engineering Emmy® award for excellence and engineering creativity. As with any new software development or technology, there’s going to be a learning curve. As of yet, there is no distributed baking. A bit of a learning curve.