Remove Baking Remove Mechanics Remove Mesh
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2024 Cherry-picks

Mircosoft Game Dev

Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. There is just something about the frustratingly fun mechanics of Arctic Eggs that captured quite an audience who are we to judge your taste? Turn-based mechanics and an RPG flavor round off the experience.

Engine 40
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Little Racer – 3D Art

The Knights of Unity

To solve the problem we rearranged the mesh and added some edge loops along track parts. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Adjusting mesh, rig and skinning needed a couple of iterations. We had to focus on the matter of readability.

Art 52
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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Several new optimization techniques are also at your disposal, such as occlusion culling , automatic mesh LOD , and manual HLOD using visibility ranges , made possible by Joan Fons ( JFonS ), and Juan. has been added by Je06jm.

Beta 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

While building up the hair shader, however, Pete struggled to find a way to actually bake out the flow map information (meaning: the directional flow of the hair cards) onto an image pulled from the 3D suites our modeling team typically uses, like Maya and Blender. Convenient, right? Say it with us, y'all: HALLE-FRICKIN'-LUJAH!

Dev 52