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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. Whoever emerges victorious wins a random assortment of boosters.

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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Stumble Guys uses IP in live events to introduce new gameplay mechanics Stumble Guys x Nerf Over on the casual Market, Stumble Guys fumbled home with the other Best Collaboration Event Award. Introducing other elements into live events doesn’t necessarily mean building completely new modes or expansive gameplay mechanics.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Although the feline-like Anagativa and the rodent-like Kotakaya are the most prominent creatures featured in Kristala, the Kota aren't the only rodent race that thrives on planet Ailur. Because of his expertise, we now have the proper dodge mechanics in place that will make bashin' on baddies suuuper fun. Convenient, right?

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. This change aims to address various popping issues, race conditions, and overall poor resampling behavior.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. When CoDO development started, there was barely any successful 3D free-to-play shooter in the west and free-to-play design as a whole was fairly unexplored outside of Facebook games.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

The race then begins to draw and discard until one player positions ten cards in numerical sequence. The game is based off of Rummy, and players complete against one another in a race to complete 10 specific card configurations in order. Baking/Kitchen. Meeple Word Cloud of Game Mechanics. Sounds like a winner to me!

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