FBX importer rewritten for Godot 3.2.4 and later
Mircosoft Game Dev
NOVEMBER 5, 2020
It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly. Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion. stable release. Known issues.
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