Remove Baking Remove Mobile Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs. The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry.

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. Lighting will not change (lights won't move).

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Godot's new renderer, progress report #3

Mircosoft Game Dev

It must be pre-baked for dynamic scenario geometry, but it offers support for full dynamic lights and dynamic objects. It works by implementing voxel cone tracing in a way that is friendlier with low end GPUs and high end mobile. GIProbe is a new node that is placed in the scene in a similar way as you place a reflection probe.

Render 52
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

You can access the help menu by pressing ESC key (or clicking on the settings button if you’re playing it on a mobile device). 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

Code 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Various bug fixes for 2D and 3D.

Beta 52