The Bright Side of Ray-Traced Global Illumination in Unity
The GameDev Guru
NOVEMBER 10, 2020
Let's get back to ray tracing with Unity global illumination. See what's a better fit for you: baked GI, screen-space GI and ray-traced GI.
The GameDev Guru
NOVEMBER 10, 2020
Let's get back to ray tracing with Unity global illumination. See what's a better fit for you: baked GI, screen-space GI and ray-traced GI.
Nvidia
DECEMBER 20, 2023
Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Six years ago, real-time ray tracing was seen as a pipe dream. What is the difference between path tracing and ray tracing?
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Nvidia
FEBRUARY 10, 2021
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.
Nvidia
APRIL 1, 2021
To help them achieve this goal, NVIDIA has pioneered real-time ray tracing hardware with the launch of the RTX 20 series. Traditionally, most lighting is baked offline, computing just a handful of “hero” dynamic lights at runtime. From the beginning, NRD was specifically designed to work well with low ray budgets.
Nvidia
DECEMBER 17, 2020
Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.
Nvidia
APRIL 14, 2021
RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26
Nvidia
APRIL 9, 2021
NVIDIA will be participating with two talks: Introduction to Real-Time Ray Tracing with Minecraft This talk is aimed at graphics engineers that have little or no experience with ray tracing. Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime.
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