Remove Baking Remove Ray Tracing Remove Texture
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures. This allows users to focus less on tedious tasks and more on creativity.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints.

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

Before NVIDIA RTX introduced real-time ray tracing to games, global illumination in games was largely static. They overcome the limited realism of pre-computing “baked” lighting in dynamic worlds and simplify an otherwise tedious lighting design process. The images were rendered offline.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Example: Soft light from a computer screen) There are two main methods to calculate lighting quality: Ray Tracing. Voxel Cone Tracing. Baked Lighting. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Rasterization. Light Probes. Light Functions.

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