Remove Baking Remove Shaders Remove Sprite
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Shaders: Fix source_color default value ( GH-101642 ).

Beta 77
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Billboard Sprites reduces GPU processing through the use of simple models for distant objects.

Games 78
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Additionally, employing sprite sheets can help manage particles efficiently by combining multiple images into a single texture, minimizing draw calls and improving performance. Utilizing Shaders Wisely Shaders are powerful tools that can enhance the visual quality of a game, but they can also be demanding on mobile devices.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Visual shader editor. Some shader features will not work and throw an error when used (which is to be expected when using an older OpenGL version). As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. Use baked lightmaps instead. Visual shader editor.

Feature 52