Remove Baking Remove Shaders Remove Tile
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ).

Beta 74
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. Materials and shaders.

Render 52
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

On the other hand, parallelizing the traditional data compression algorithms has been challenging, due to fundamental serial assumptions “baked” into their design. First, the original data stream is segmented into 64 KB tiles, which are processed independently. This also enables random access to the compressed data at tile granularity.

Tile 52
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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Every part must be set accordingly to the tiles, that size is 30x30x10. A baking light map wouldn’t help either (trees are moveable objects – can be hit by cars passing by), so the only reasonable option was to decrease the number of polys.

Art 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Crypto: Add HMACContext ( GH-48869 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Crypto: Add HMACContext ( GH-48869 ).

Mesh 52