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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible.

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How to Create a Game-Ready AAA asset

Logic Simplified

The gun has metallic surfaces and I wanted that successfully simulated. With that I have to create a low poly model of the gun on which we will bake the high poly details. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures. I wanted to understand PBR textures well.

Asset 81
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Techniques such as using lower-resolution textures, controlling particle spawn rates, and optimizing the lifespan of particles can significantly reduce the load on the GPU. Efficient Use of Textures Textures are a significant component of mobile game visuals, but high-resolution textures can quickly consume memory and processing power.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time.

Terrain 52
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). was thus subject to this crash when baking lightmaps.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Adjusted the scrollbar of various module panels in the project settings, optimized texture compression interface interaction (need to test if there are any abnormal displays on various pages, especially the texture compression page). Optimized texture compression task scheduling and build progress display during compression.

Baking 40
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. What can it do?