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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. I also explain what happens in the level. If you want, play it before reading this post. This is your last SPOILER WARNING. de_aztec has a long history.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 beta just yet as we expect the engine to be unstable until we have more testing done. The beta comes with a work-in-progress conversion tool that does part of the conversion work from 3.x beta 1 now! is set in stone.

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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning. NVIDIA AI Workbench is now in beta, bringing a wealth of new features to streamline how enterprise developers create, use, and share AI and machine learning (ML) projects.

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Solo dev Tomasz Kaye: “ChatGPT massively sped up the development of Axe Ghost”

PreMortem.Games

The timer is in the beta build of Axe Ghost now, I’m testing how that works. On balance I’d rather work in a great team with people I get on well with rather than alone, for me it’s more fun that way.” Play the Axe Ghost demo now on Steam. It feels like an improvement so far.”

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

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Year 9 of the Cogmind

Grid Sage Games

This year’s major release was of course Beta 11 “Mechanical Renaissance,” in the works for 17 (!) Cogmind Beta 11 release art, by Zyalin. Following the Beta 11 release I was also finally able to put together the Beta 10 player stat summary , complete with graphs and analysis. So we’re done, right?

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