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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 In 2017, Valve quietly removed Aztec from the current CS:GO / CS2 mapcycle, and it has since been permanently replaced by its more balanced modern successor Ancient. I also explain what happens in the level. If you want, play it before reading this post. de_aztec has a long history.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Balancing creativity with project constraints is tricky.

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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),

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Teleportation Mechanics

Grid Sage Games

As part of this update I also improved the mouse behavior as it works with both this and microwarping, so that it will always immediately take that action on the first step (and highlight the intention as such) rather than moving to a more distant selected target location then warping, as it currently does in Beta 12.

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The Scrap Engine

Grid Sage Games

I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. The first iteration simply averaged together the stats of all the input items.

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