Remove Balance Remove Build Remove Fighting
article thumbnail

Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. “The modern gaming ecosystem is killing true video games”, he says earnestly.

Fighting 222
article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.

article thumbnail

Codex: Balance spec

Sirlin

Here are the three green heroes: Master Midori is the Balance spec hero in the green faction. He’s honorable and fair and strives to keep nature’s balance intact. You can use Forest’s Favor from the green starting deck to make him a 5/6 flier: With 5 ATK, he can destroy any tech building in one shot except for a base.

Balance 52
article thumbnail

Announcing Stars Reach

Raph Koster

The Servitors fight off the tentacled spores of the hivemind Cornucopia that infects worlds. We have a lot left to build, but we want to do it in public, with the help of the players that this game is for. Combat isn’t balanced. It’s time to move from stealth to bringing the community along on the journey.

Sandbox 145
article thumbnail

4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

You and all the other players in the game play as Spirits who fight off the Invaders – basically, people who want to colonize your island. Balanced asymmetry leads to greater variety. The trick, of course, is to make sure all varying powers are definitely distinct while remaining balanced. Lightning’s Swift Strike.

article thumbnail

new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. I wanted to emphasize the tree's influence on the landscape, and it felt less artificial than building walls or random cliffs. It wasn't really fun to fight on the actual tree branches.