Remove Balance Remove Build Remove Terrain
article thumbnail

#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We Achieving the right balance was not an easy feat according to Szpiczakowski. “We We want it to appeal to both casual gamers and racing enthusiasts.

Pixel 156
article thumbnail

Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. The size gives the advantage that you can see much more terrain, so the action is much more interesting. “The modern gaming ecosystem is killing true video games”, he says earnestly. I don’t know.

Fighting 222
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The premise is thrilling: “You are building a virtual society inside of an ecosystem,” Krajewski explained. From building technology, establishing an economy, to creating a government, players are tasked with advancing their world to protect it from an impending meteor strike. Krajewski offers a more tempered view.

Indy 105
article thumbnail

Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts. Exiles Prototypes.

Balance 52
article thumbnail

Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. One example is the debris particles interacting with 2D terrain.

article thumbnail

Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

The rules for this item are complicated and fiddly, but if you work hard and think about it, you can build your character in a way that makes it sort of useful. That said, the balance in this game is very strong. Then follow through. It's art, after all. Follow your vision. Me, I sold it. In the tabletop game, wands recharge every day.

article thumbnail

new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.