Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”
PreMortem.Games
JANUARY 30, 2025
His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It started with a simple idea: What if a katana gave you insane movement abilities?
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