Remove Balance Remove Concepts Remove First person
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Still, Nowell strives to maintain a healthy work-life balance.

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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. We absolutely love coming up with new ideas and experimenting with crazy concepts.” However, after testing this concept, we thought, ‘Why not add another hand?’ Feels like a stressful undertaking, doesn’t it?

Concepts 104
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. We absolutely love coming up with new ideas and experimenting with crazy concepts.” However, after testing this concept, we thought, ‘Why not add another hand?’ Feels like a stressful undertaking, doesn’t it?

Concepts 104
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Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” ” That way, nobody gets first pick all the time.

Mechanics 130
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5 Levels of Communication through Game Development

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” That way, nobody gets first pick all the time.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Being able to actually play as an Impostor or Crewmate in first person was just so appealing to players.” It’s also defined a bit differently. Among Us VR is similar here, too. We started with simple changes.

Dev 91
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I wanted to try to merge these design sensibilities with my first person gay sex aesthetic, paired with the old tradition of retro grid-based first person CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step. You play as a sex angel. L of semen for each one.

Code 100