Remove Balance Remove Concepts Remove Prototyping
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. Click in my heart Selfloss stands out visually with a style that balances elegance with a folkloric, almost storybook quality. From there it grew into something much more.”

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

This is where most of the rules have been ironed out and are acceptable enough to use during a prototype either in person or online through something like Tabletopia or Tabletop simulator. This is to make sure the game is – on some fundamental level – balanced. Where in an MMORPG world, that concept is very straightforward.

Mechanics 130
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction. After creating some prototypes, we finally found it.

Art 118
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The 5 Characteristics of Successful (and Less Successful) Founders

Deconstructor of Fun

The podcast unfolds an engaging conversation that delves into the challenges aspiring entrepreneurs face, the distinguishing traits of successful founders, and the timeless topic of work-life balance. This means honing in on a single hypothesis, swiftly generating prototypes for immediate feedback, and meticulously collecting data.

Balance 98
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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Let’s begin by understanding the concept of levels in a video game. In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level. Create the right balance of challenge and reward throughout the game.