Solo developer Kaighen Finley: “It’s easy to lose myself in game development”
PreMortem.Games
APRIL 17, 2023
But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Balance your mental health. It isn’t a necessity.
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