Remove Balance Remove Console Remove Prototyping
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The Blueprint system allows for faster prototyping. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices. Advantage Balanced graphics that ensure smooth gameplay across all Android devices. Merits: Industry-leading graphics for immersive gaming experiences.

Engine 52
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Hiru is a 3D video game for consoles and PCs, named after a Maasai prince. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype. It’s like the balance between taking a shower and brushing your teeth.

Content 156
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction.

Art 118
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction.

Art 104
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

Besides these well documented ones, the biggest problem I experienced first hand was balancing the game’s difficulty. When I have an idea I consider viable, ideally I go straight to prototyping and develop the game from there. What’s your creative process? “I I like to get my hands dirty as early as possible.

Dev 104
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. This is a well-balanced team in terms of disciplines, covering software, design, and art. And past experience in entrepreneurship.

Studios 52