article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. What worked?

Games 78
article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. The fastest way to render a model is not to render it at all.

Culling 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What does inflation mean for the games industry?

Gamesbrief

Consumers can (and will) cull a lot of these as the cost-of-living crisis deepens. It’s a tricky balance between encouraging churn – an increase in prices is a reason to cancel – and increasing revenue by gaining an extra couple of dollars per subscriber per month.

Games 52
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Balancing pros and cons, it's probably not worth implementing it, but the door is open for it. All lights also support transmittance (to use with subsurface scattering) if shadows are enabled, but this will force the object to perform reverse culling when rendering to a shadow. Produces ghosting effects in many situations.

Render 52
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. To help improve fidelity of your 3D scenes, we have worked on a couple of exciting and long-anticipated features. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52
article thumbnail

Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance. Aim to balance amazing lighting with smooth gameplay. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Texture Compression.

Art 52