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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection.

Beta 52