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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. “We also took it a step further, every cutscene in Parallel Experiment is presented as a beautifully illustrated comic book page, with nearly 100 pages created to tell the story.” We love the freedom that comes with remote work.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Struggling to balance cutting-edge visuals with performance optimization? Schedule a consultation to future-proof your games art.

Art 52
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FIFA 23 Low FPS: Rapidly Fix Performance Issues

Game Errors

Then select the Balanced , High performance , Power saver , or Ultimate Performance radio button to change your plan. Why is my FIFA 23 FPS so low in the cutscenes? Keep in mind that this solution might also work if you notice that FIFA 23 is Stuck On the Loading Screen On your PC. Now, go to Hardware and Sound. Choose Power Options.

FPS 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. The rough cutscene). Let’s use the Witch class as an example. The grand scene).

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It makes money too important.

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Deathloop deconstruction / design thoughts

Radiator Blog

and I think this balance tuning is intentional. So I think they got this balance right, even if I whine about it. But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone. but you can only safely do this if you have 50% or more health already. You're trading health for ammo / convenience.

Fighting 130
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. One last thing about the combat: it is very poorly balanced. This might have some very light spoilers, but… honestly, one of my main criticisms is that there isn’t much to spoil in this game, at least not in the 27 or so hours that I played.

Writing 52