Remove Balance Remove Cutscenes Remove Fantasy
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Deathloop deconstruction / design thoughts

Radiator Blog

and I think this balance tuning is intentional. So I think they got this balance right, even if I whine about it. But for a medium mob (4-6 enemies) in a cover-y arena you can just run in and safely slice up everyone. but you can only safely do this if you have 50% or more health already. You're trading health for ammo / convenience.

Fighting 130
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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). The opening cutscene literally made me cry. It stands in stark contrast to 1995’s Final Fantasy V, where it’s extremely exciting to play around with the classes. The Good The writing starts off incredible.

Writing 52
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Why Video Games Are Tough For Storytelling

The Bottom Feeder

Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. In a fantasy RPG (even one of mine), you are threatened by an enemy, THEREFORE you get your sword. That’s as efficient as fantasy storytelling gets.

Games 119
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” The grand scene).

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The Magic Behind Magicabin’s ARPDAU

Deconstructor of Fun

Players help her restore and decorate it, learn magic, explore a fantasy world, and make new friends - all within a charming, magical setting. While rich in dialogue, the narrative is often self-explanatory, supported by cutscenes, expressive character emojis, and other visual cues.

Build 52