Remove Balance Remove Cutscenes Remove Mechanics
article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “Our games improve significantly thanks to the feedback we receive and we take it seriously when refining mechanics and puzzles.”

Puzzle 138
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Expendable companions.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. and I think this balance tuning is intentional. So I think they got this balance right, even if I whine about it. Limited regen (e.g. No health potion inventory , big change from Dishonored / Prey. No hoarding / shopping trips.

Fighting 130
article thumbnail

Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

The opening cutscene literally made me cry. In JRPGs, when the battles are fun, it’s actually usually that the party-building / character configuration mechanics are good. One last thing about the combat: it is very poorly balanced. The Good The writing starts off incredible. And the battles kind of suck.

Writing 52
article thumbnail

The Magic Behind Magicabin’s ARPDAU

Deconstructor of Fun

However, two special mechanics also encourage resource spending. Both mechanics are pretty much the same, but fruits and runes are obtained from different sources. While rich in dialogue, the narrative is often self-explanatory, supported by cutscenes, expressive character emojis, and other visual cues.

Build 52