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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. This is when information architecture and interaction design became essential in UX practice. With UX taking centre-stage, could user-centered design be far behind?

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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

Unless otherwise specified, all ranking, downloads and revenue data below has been acquired through the wonderful data services of Sensor Tower. Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

With AI Workbench, developers and data scientists have the flexibility to start an AI or ML project locally on a PC or workstation and then migrate it anywhere. Benefits include: Free and quick install on the system of choice with an intuitive UX or CLI for project creation and management. What is NVIDIA AI Workbench?

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Cogmind 7DRL!

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Endless Runner Games – Core Mechanics and Top Titles

Logic Simplified

This is integrated in a way that it creates a balance between randomness and structure, making each run feel new and unpredictable. Sensor Tower's Store Intelligence data shows that, in the time since its launch, the adventure game has grossed more than $1 million worldwide across the App Store and Google Play.

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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This analysis is written by UX Reviewer’s Om Tandon and product guy and blog writer Alexandre Macmillan To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

might be more ideal from a size and visual balance perspective, but doubling is more feasible for retaining the actual aesthetics, both in terms of cell alignment and pixel accuracy, and might also provide us with other benefits later. Something in between 1.0x

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