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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I believe in keeping a good work life balance. The Nightmare Escape is a horror game. It’s a great question and something that I think a lot of horror games fail to achieve.

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Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I That’s why working in a team was never enjoyable for me.” It was relatively easy.

Horror 104
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Despite being a solo dev all that time, he never really struggled with his motivation. “I It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” And the biggest pitfalls?

Dev 177
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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Despite being a solo dev all that time, he never really struggled with his motivation. “I It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” And the biggest pitfalls?

Dev 151
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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Despite being a solo dev all that time, he never really struggled with his motivation. “I It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” And the biggest pitfalls?

Dev 104
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14 low-budget, highly successful story games

Game Analytics

Reigns does a good job balancing this information while leaving enough mystery for unexpected twists. Horror in the darkness by Karmic Shift Studios. Horror in the Darkness is a text-based horror puzzle-esque game. Horror in the Darkness is an incredibly simple game that focuses purely on the story. Change: 10/10.

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