Remove Balance Remove Feature Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Look no further!

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Where players can navigate the terrain and feel a sense of history beneath their feet.” One standout feature of Nightingale according to Flynn is the Realm Card system, developed to give players more agency in their survival-crafting experience. “We An area that springs to mind is just the balance of survival systems.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Elden Ring features big tree levels where you have to platform on narrow branches that snake around. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.

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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. It’s been a few days since the Dragon Age Veilguard gameplay video was released. My expertise is in gameplay, so that’s where I will be focusing. Expertise on visuals like lighting, rendering, shaders, etc.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. When you want to create a new feature for your game it might just take a few hours to see it will work. The most enjoyable part of the game development is of course implementing new features.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool. Features that analyze a player’s facial expressions and translate them onto their game avatars are in development, bridging the gap between the virtual and the real.

Indy 105
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

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