article thumbnail

Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I believe in keeping a good work life balance. Although I work a lot, I force myself to take time off and work on personal projects. Why did you become a solo developer?

Balance 195
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. Still, Nowell strives to maintain a healthy work-life balance. Im also trying hard to learn how to separate my game development and personal life. This game represents me as a developer, he says.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. I try to keep a balanced life. The post Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” appeared first on PreMortem Games.

Dev 151
article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Then he discovered the Unreal Engine and everything changed.

article thumbnail

In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. Additionally, balancing the gameplay with up to 14 weapons, perks, upgrades, and constellations can be quite challenging. Feels like a stressful undertaking, doesn’t it? The solution?

Concepts 104
article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” ” That way, nobody gets first pick all the time.

Mechanics 130
article thumbnail

In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. Additionally, balancing the gameplay with up to 14 weapons, perks, upgrades, and constellations can be quite challenging. Feels like a stressful undertaking, doesn’t it? The solution?

Concepts 104