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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I believe in keeping a good work life balance. Although I work a lot, I force myself to take time off and work on personal projects. Why did you become a solo developer?

Balance 195
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online. An area that springs to mind is just the balance of survival systems. Players can travel through transdimensional portals into a variety of procedurally generated, fantastical realms.

Balance 118
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Then he discovered the Unreal Engine and everything changed.

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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. Additionally, balancing the gameplay with up to 14 weapons, perks, upgrades, and constellations can be quite challenging. Feels like a stressful undertaking, doesn’t it? The solution?

Concepts 104
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Games Speak through Mechanics, Not Rules

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” ” That way, nobody gets first pick all the time.

Mechanics 130
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. Additionally, balancing the gameplay with up to 14 weapons, perks, upgrades, and constellations can be quite challenging. Feels like a stressful undertaking, doesn’t it? The solution?

Concepts 104
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5 Levels of Communication through Game Development

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” That way, nobody gets first pick all the time.