Remove Balance Remove First person Remove Mechanics
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance.

Balance 195
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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We Gamecraft is placing a heavy emphasis on the weapon stacking mechanic, which sets it apart from other shooters.

Concepts 104
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We Gamecraft is placing a heavy emphasis on the weapon stacking mechanic, which sets it apart from other shooters.

Concepts 104
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Even if it’s just for testing a small mechanic. I try to keep a balanced life. It gets lonely, your only friend being a dead artist from the 1800s.”

Dev 151
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5 Levels of Communication through Game Development

Brand Game Development

The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. That’s a mechanic. Chess tells a story.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Being able to actually play as an Impostor or Crewmate in first person was just so appealing to players.” Aside from making it first person, which was incredibly important, the next big one was adding spatial voice chat. Among Us VR is similar here, too. We started with simple changes. It made the game feel more real.

Dev 91