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Mmorpg ingame economies have inflation, that’s pretty much a given. How do developers make it so that it’s not so rampant?

Ask a Game Dev

In most games, a player character can typically sell as many wombat testicles to the NPC vendor as she might have, creating new currency out of thin air for each testicle sold. There is no limit to the number of wombat testicles she can sell and there is no limit to the amount of currency the NPC can generate for her.

NPC 52
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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. In this blog, we’ll delve into the future of art and AI in game production, exploring the latest advancements, challenges, and potential industry-wide impacts.

AI 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does a game designer do?

Film 52
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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. And this is all without even discussion this game’s insane speedrunning situation.

Balance 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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Item Variants and Randomization in Roguelikes

Grid Sage Games

A single run also doesn’t take too long (1~2 hours), so players have a chance to quickly start finding items they’ve never seen before, or only rarely, even after becoming pretty familiar with the game. Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

Data 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Because the dialogue happens at the same time as the walking, I felt I had to keep the other game systems relatively simple too or else it would feel overwhelming. Balancing the weight of each system was difficult. Like many game prototypes, my initial sheepherding test began as something much grander and more complicated.

Pixel 52